List of castlevania games for ps2
Legion Zombie is what its name reveals: The zombie-type enemy that constantly appears during your battle against Legion. Skull Fish is the creature that Skeleton Diver, the boss of Mortvia Aqueduct, rides on.Ībel, Black Dragon, Black Yeti and Black Rasetz are the devils summoned by Isaac. Heal Zone is presumably the blue pillar of healing light that appears after certain boss battles are finished. This content can also be found in the section about unused enemy entries but for easy reference here are all the unused/hidden enemy names. The text entries are placed adjacent to the map menu text about markers, thus it seems likely that these entries were intended for the area map menu. They stand out due to being preceded by an ellipsis and a ◎ symbol. There are unused text entries (#1526- #1537 in the text table) that read the game's main areas. Register as a Memorial Ticket warp point? The unused line, text entry #75, has slightly different wording. Register as location for Memorial Ticket?
The used line for registering a save room, text entry #76 in the table, reads as follows: Memorial Tickets teleport the player to a registered save room of their choosing. In Castlevania: LoI, the Rosario icon is unused as well. In Lament of Innocence however, Meat and Large Meat were added to an inventory and could be viewed in menus. The unseen 2D icons for Meat, Large Meat and Rosario are exactly the same as they were in Castlevania: Lament of Innocence.
LIST OF CASTLEVANIA GAMES FOR PS2 FULL
The full names for both Heart types are never spelled out in the game nor are their 2D icons shown anywhere. Some items that never appear in any menu list still have 2D icons to represent them. The name for each sub-weapon also constitutes as unused text since they are never shown to the player. The description columns for all five items are empty. These unused field pick-ups have different designs from what is seen in the final game. It appears that the sub-weapons were originally intended as field pick-ups, in classic Castlevania gameplay style, as these have unused item ID spots, complete with 2D icons and 3D models. When playing as Trevor Belmont his five sub-weapons are available at all times and can never be dropped. The final game includes four examples of old/ancient text inscribed on certain walls which may only be read using the Innocent Devil fairy Tiramisu. These contained hints for the player and the same may have been planned for the "Old Text" items in Curse of Darkness. The previous Castlevania game on PlayStation 2, Castlevania: Lament of Innocence, employed four blue-tinted scrolls of "Ancient Text" numbered one through four. The blue scroll used to represent these items, both the 2D icon and the 3D model, are unused as well. The item description columns are empty, ergo no "old text" to be found. With the two towers not employing menu maps at all, it seems likely that the three "Real Castle" map items refer to the three maps devoted to Dracula's Castle. No map items are picked up for the three sections of Dracula's Castle, nor for Tower of Eternity and Tower of Evermore. No map item is ever picked up for the Infinite Corridor area. The item description column to these are all empty. There are twelve unused "Rare Items": Four map scrolls and eight scrolls reserved for "Old Text". If you're a Castlevania fan, COD is definatley a sequel you don't want to miss.Information about dummied out enemy entries & enemy pictures. There are also a few suprises story wise and fun unlockables.
Leveling up and collecting all the weapons/I.D. There are a number of indoor and outdoor levels that all look different and unique. The level design isn't nearly as repetative as some people are making it out to be.
I think they finally nailed the transition from 2D to 3D gameplay for the series. It's just as addicting as the 2D games that have been on GBA and DS. The game itself is better than LOI in every way imo. with the weapon, that would be one thing, but I think it's just something they threw into the game. I don't think the extra item has any effect on gameplay either. The game looks good on both systems, but there is a noticable difference visually in the Xbox version.
LIST OF CASTLEVANIA GAMES FOR PS2 PS2
They are much sharper and don't look pixelated and washed out like they do in the PS2 version. Click to expand.The graphics are definately better on Xbox.